| [1] |
DEVAAN M, BOSCHMA R, FRENKEN K. Clustering and firm performance in project-based industries: the case of the global video game industry, 1972-2007. Journal of Economic Geography, 2013, 13(6): 965-991.
|
| [2] |
李文军, 李巧明. "十四五"时期数字创意产业发展趋势与促进对策. 经济纵横, 2021(2): 71-81.
|
|
LI W, LI Q. Development trend and countermeasures of digital creative industry during the "14th Five-Year Plan" period. Economic Review Journal, 2021(2): 71-81.
|
| [3] |
臧志彭. 数字创意产业全球价值链重构——战略地位与中国路径. 科学学研究, 2018, 36(5): 825-830.
|
|
ZANG Z. GVC restructuringof the digital creative industries: Strategic position and China's path. Studies in Science of Science, 2018, 36(5): 825-830.
|
| [4] |
何威, 李玥. 2020年中国数字游戏研究述评. 文艺理论与批评, 2021(3): 135-145.
|
|
HE W, LI Y. A review of research on digital games in China in 2020. Theory and Criticism of Literature and Art, 2021(3): 135-145.
|
| [5] |
曲华丽. 城市网络视角下中国游戏产业全球合作网络结构与影响因子研究. 上海: 华东师范大学, 2024.
|
|
QU H. Research on the structure and influence factors of global cooperation network of Chinese game industry from the perspective of city network. Shanghai: East China Normal University, 2024.
|
| [6] |
COHENDET P, GRANDADAM D, MEHOUACHI C, et al. The local, the global and the industry common: The case of the video game industry. Journal of Economic Geography, 2018, 18(5): 1045-1068.
|
| [7] |
IZUSHI H, AOYAMA Y. Industry evolution and cross-sectoral skill transfers: A comparative analysis of the video game industry in Japan, the United States, and the United Kingdom. Environment and Planning A: Economy and Space, 2006, 38(10): 1843-1861.
|
| [8] |
HJORTH L, CHAN D. Gaming Cultures and Place in Asia-pacific. New York: Routledge, 2009.
|
| [9] |
POTTIE-SHERMAN Y, LYNCH N. Gaming on the edge: Mobile labour and global talent in atlantic Canada's video game industry. Canadian Geographer-Geographe Canadien, 2019, 63(3): 425-439.
|
| [10] |
詹绍文, 朱一鑫, 程哲, 等. 电竞产业空间格局演化及其影响因素——以上海市为例. 热带地理, 2021, 41(2): 303-314.
|
|
ZHAN S, ZHU Y, CHENG Z, et al. Spatio-temporal evolution and influencing factors of e-sports industry: A case study of Shanghai. Tropical Geography, 2021, 41(2): 303-314.
|
| [11] |
VALLANCE P. Creative knowing, organisational learning, and socio-spatial expansion in UK videogame development studios. Geoforum, 2014, 51: 15-26.
|
| [12] |
BAEZA-GONZÁLEZ S. Video games development in the periphery: Cultural dependency?. Human Geography, 2021, 103(1): 39-54.
|
| [13] |
MÉNDEZ-ORTEGA C, ARAUZO-CAROD J-M. Locating software, video game, and editing electronics firms: Using microgeographic data to study Barcelona. Journal of Urban Technology, 2019, 26(3): 81-109.
|
| [14] |
叶忠, 褚劲风, 顾怡. 上海游戏产业空间集聚及演化研究. 世界地理研究, 2019, 28(3): 155-162.
|
|
YE Z, CHU J, GU Y. The spatial agglomeration and evolution of game industry in Shanghai. World Regional Studies, 2019, 28(3): 155-162.
|
| [15] |
廖辉辉, 罗鹏, 贾梦蛟, 等. 广州市文化创意产业空间格局特征及其演变——以游戏产业为例. 南方建筑, 2023(10): 68-78.
|
|
LIAO H, LUO P, JIA M, et al. Characteristics and evolution of the spatial pattern of cultural and creative industry in Guangzhou: A case study of the game industry. South Architecture, 2023(10): 68-78.
|
| [16] |
花建, 田野. 数字游戏产业上市企业的发展驱动力——以上海为重点的研究. 深圳大学学报(人文社会科学版), 2018, 35(2): 37-47.
|
|
HUA J, TIAN Y. Driving force for the development of listed digital game companies: A case study of Shanghai. Journal of Shenzhen University (Humanities & Social Sciences), 2018, 35(2): 37-47.
|
| [17] |
周莉. 长三角一体化进程中江苏网络游戏产业的创新发展路径研究. 现代管理科学, 2021(4): 112-120.
|
|
ZHOU L. Research on the innovative development path of Jiangsu network game industry in the process of Yangtze River Delta integration. Modern Management Science,2021(4): 112-120.
|
| [18] |
李梓菁, 徐逸伦. 中国游戏产业集群网络与空间分布的关联性分析.世界地理研究,2025(1): 124-137.
|
|
LI Z, XU Y. Correlation between network and spatial distribution of China's game industry clusters. World Regional Studies, 2025(1): 124-137.
|
| [19] |
GONG H, HASSINK R. Developing the Shanghai online games industry: A multi-scalar institutional perspective. Growth And Change, 2019, 50(3): 1006-1025.
|
| [20] |
何金廖, 彭珏, 胡浩. 设计创意人才的空间集聚及其影响机理研究——基于城市舒适性视角. 地理科学, 2021, 41(9): 1525-1535.
|
|
HE J, PENG Y, HU H. Spatial agglomeration of design creative talents and its driving factors: Based on the perspective of urban amenities. Scientia Geographica Sinica, 2021, 41(9): 1525-1535.
|
| [21] |
Xi X, Xi B, Miao C, et al. Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach. Technological Forecasting and Social Change, 2022, 178: 121574.
|
| [22] |
薄文广, 钱镱, 刘璇. 专精特新"小巨人"企业集聚的影响因素及分位异质性——基于分位数回归模型的实证研究. 经济地理, 2024, 44(3): 55-65.
|
|
BO W, QIAN Y, LIU X. Affecting factors and quantile heterogeneity on the agglomeration of specialized and sophisticated "little giant" firms: An empirical study based on quantile regression models. Economic Geography, 2024, 44(23): 55-65.
|
| [23] |
沈惊宏, 余兆旺, 石张宇, 等. 多尺度的泛长江三角洲经济空间格局演变. 经济地理, 2016, 36(2): 19-26.
|
|
SHEN J, YU Z, SHI Z,et al. Evolution of economy space structure base on different grades boroughs in the pan Yangtze River Delta. Economic Geography, 2016, 36(2): 19-26.
|
| [24] |
王耕, 李素娟, 马奇飞. 中国生态文明建设效率空间均衡性及格局演变特征. 地理学报, 2018, 73(11): 2198-2209.
|
|
WANG G, LI S, MA Q. Spatial equilibrium and pattern evolution of ecological civilization construction efficiency in China. Acta Geographica Sinica, 2018, 73(11): 2198-2209.
|
| [25] |
何昀, 王帅尧, 谢迟. 中国省域共同富裕水平测度、时空分异与障碍因素. 经济地理, 2024, 44(4): 12-21.
|
|
HE Y, WANG S, XIE C. Level measurement, spatio-temporal variation and obstacle factors of common prosperity in China at the provincial level. Economic Geography, 2024, 44(4): 12-21.
|
| [26] |
刘锐金, 刘东, 何长辉, 等. 橡胶种植强度与人口城镇化:基于海南岛市县级面板的空间计量分析. 热带地理, 2023, 43(12): 2429-2442.
|
|
LIU R, LIU D, HE C,et al. Intensity of rubber planted and population urbanization: A spatial econometric analysis based on panel data of cities and counties in Hainan Island. Tropical Geography, 2023, 43(12): 2429-2442.
|
| [27] |
展亚荣, 谷人旭. 中国网络游戏产业合作网络特征及其多维邻近性机制. 地理科学进展, 2022, 41(7): 1145-1155.
|
|
ZHAN Y, GU R. Characteristics and multi-dimensional proximity mechanism of the online game industry cooperative network in China. Progress in Geography, 2022, 41(7): 1145-1155.
|
| [28] |
GONG H, HASSINK R. Exploring the clustering of creative industries. European Planning Studies, 2017, 25(4): 583-600.
|
| [29] |
余运江, 杨力, 任会明, 等. 中国城市数字经济空间格局演化与驱动因素. 地理科学, 2023, 43(3): 466-475.
|
|
YU Y, YANG L, REN H,et al. Spatial evolution and driving factors of urban digital economy development in China. Scientia Geographica Sinica, 2023, 43(3): 466-475.
|
| [30] |
宋春合, 吴福象. 城市基础设施对集聚经济的影响研究——基于总量和结构的双重视角. 现代经济探讨, 2018(8): 82-90.
|
|
SONG C, WU F. Research on the impact of urban infrastructure on agglomeration economy: Based on the dual perspectives of aggregate and structure. Modern Economic Research, 2018, (8): 82-90.
|
| [31] |
王公博, 关成华. 中国城市创新水平测度方法及空间格局研究. 经济体制改革, 2019(6): 46-52.
|
|
WANG G, GUAN C. The measurement and its spatial pattern characteristics of innovation level of cities above prefecture levels in China. Reform of Economic System, 2019, (6):46-52.
|
| [32] |
刘烨, 王琦, 班元浩. 虚拟集聚、知识结构与中国城市创新. 财贸经济, 2023, 44(4): 89-105.
|
|
LIU Y, WANG Q, BAN Y. Virtual agglomeration, knowledge structure and urban innovation. Finance & Trade Economics, 2023, 44(4): 89-105.
|
| [33] |
李松亮, 曾小明, 曾祥炎, 等. 地级市尺度下人力资本的空间特征及驱动因子. 经济地理, 2020, 40(8): 43-48.
|
|
LI S, ZENG X, ZENG X, et al. Spatial characteristics and driving factors of human capital based on prefecture-level city. Economic Geography, 2020, 40(8): 43-48.
|
| [34] |
马宏智, 钟业喜, 张艺迪. 中国电子竞技产业地理集聚特征及影响因素. 地理科学, 2021, 41(6): 989-997.
|
|
MA H, ZHONG Y, ZHANG Y. The characteristics and influencing factors of geographical agglomeration of e-sports industry in China. Scientia Geographica Sinica, 2021, 41(6): 989-997.
|
| [35] |
王彬燕, 田俊峰, 程利莎, 等. 中国数字经济空间分异及影响因素. 地理科学, 2018, 38(6): 859-868.
|
|
WANG B, TIAN J, CHENG L, et al. Spatial differentiation of digital economy and its influencing factors in China. Scientia Geographica Sinica, 2018, 38(6): 859-868.
|
| [36] |
中国音数协游戏工委. 2018年中国游戏产业报告.(2018-12-10) [2024-09-02]. .
|
|
GPC. 2018 China Game Industry Report. (2018-12-10) [2024-09-02]. .
|